Entity-Based Social Network
Description: Create a social network that is based on "entities" rather than individuals -- i.e. a node in the network might be an individual, or a business, or an organization, etc. In the LoTV context, a social network facilitates communication and collaboration among the community, and the entity-based aspect allows non-profit and advocacy organizations to participate in the League system.
Project Lead:
Project Team
Name | Role(s) | E-mail | Webpage | IM contact info | Interests/Focus | Comments |
James Hogan |
Design work | jhogan @t jhogan d.t net | http://jhogan.livejournal.com | AIM: jhoganX, X == 4269 | | |
Grant Hutchins | Web app development, user interface | nertzy@gmail.com | http://nertzy.com |
AIM: nertzy
Jabber: nertzy@gmail.com Yahoo!: mrnglemon
Skype: nertzy | Social Network Technical Proof of Concept; Design Doc | I work best in Ruby on Rails |
Chrysta Hudson | Design, IA, Usability | xa@spaceship.com | http://chrysta.spaceship.com |
AIM/Yahoo!: chrystacat
Jabber: spacemanwifey@gmail.com
| Design Prototype: Connect the Dots Tool w/ sample ident/reputation | |
Tess Sneider | | | | | Design Prototype: Connect the Dots Tool w/ sample ident/reputation | |
Jason Maltzen | | | | | Design Prototype: Connect the Dots Tool w/ sample ident/reputation | |
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